♠
KADI COMPANION
Official Rules & Referee
Kenyan Poker Standard (House rules applied)
v2.0 Rulesi

KADI: Kenyan Poker Guide

The definitive rules directory, chain combo visualizer, and live dispute referee for Kenya's tactical card game.

HOUSE RULES APPLIED.

groups 2-5 Players
style 54 Cards (2 Jokers)
bolt Fast-Paced Strategy

Game Setup

How to start a match
casino
1

Deal the Cards

Shuffle the standard 54-card deck (including 2 Jokers). Deal exactly 4 cards to each player, face down.

2

The Draw Pile

Place the remaining deck face down in the center of the table. This becomes the stock pile players will pick from.

3

The Starting Card

Flip the top card of the Draw Pile to start the Discard Pile. If it is a Power Card (J, K, Q, 8, 2, 3, Ace, Joker), bury it and flip a new one until a normal card appears.

4

Begin Play

The player immediately to the left of the dealer takes the first turn. Play continues in a clockwise direction until reversed by a King.

Card Taxonomy

Powers of the 54-card deck
view_carousel
2♠ ♠ 2♠

Two (2) – Pick 2

+2 CARDS

Forces next player to draw 2. Counter with any 2, matching-suit 3, or Ace denial.

3♥ ♥ 3♥

Three (3) – Pick 3

+3 CARDS

Forces next player to draw 3. Counter with any 3, matching-suit 2, or Ace denial.

JKR cruelty_free JKR

Joker – Pick 5

+5 CARDS

Must match color. Target draws 5 cards. Board clears after picking for a free play.

Q♦ Q♦
8♣ 8♣

Queen (Q) & 8 – Question

QUESTION

Demands an immediate answer card of the same suit. Unanswered = draw 1 card and turn ends.

J♠ ♠ J♠

Jack (J) – Jump

SKIP

Skips next player. The target can intercept with their own Jack to pass the skip downstream.

K♥ ♥ K♥

King (K) – Kickback

REVERSE

Reverses direction of play. Player whose turn was next can counter with their own King to snap the turn back to themselves by reversing the reverse.

A♠ verified A♠

Ace (A) – Denial & Wild

WILD / DENIAL

Defense: Cancels incoming picks to zero.
Offense: 1 Ace = Call Suit. 2 Aces = Call Rank. 3 Aces = Call Suit & Rank (Instant win threat).

7♦ 7♦
10♠ 10♠

Answers (4-7, 9, 10)

LEGAL FINISH

Safe run cards. Matches suit or rank. These are the ONLY valid finishing cards allowed to end the game after declaring Niko Kadi.

Endgame Protocols

Declaring the finish
flag
record_voice_over

Niko Kadi

WIN ANNOUNCEMENT

Announce on your prior turn if your remaining hand can be played in full on your next turn, ending legally on an Answer Card (4–10 or Ace).

warning Failure to call = Draw 2 penalty cards upon finishing!
visibility_off

Kadi by Picking

ZERO CARDS IN HAND

Occurs strictly when a player dumps their hand on an illegal finishing card (King, Jack, Ace, or Penalty). You hold zero cards and must draw on your next turn.

ac_unit Global Freeze: No other player can win while active!
gavel Dispute Resolver

Live Referee

Instant Ruling
search
Official Ruling check_circle LEGAL MOVE

Can a 3 counter a 2 attack?

Yes, you can cross-rank defense penalties! A 2 can be answered by a 3 (or vice versa), but ONLY if the suit matches (e.g., 3♠ on 2♠). Same-rank counters (2 on 2) can be any suit.

Rule Code: Cross-Ranking Defense Standard
alt_route Turn Execution

Interactive Scenarios

Simulations
Scenario 1: 5-Card Dump
Critical Combo Nuance:

Playing a single King or Jack ends your turn immediately. You can only keep the turn if you execute a double Kickback (K → K) or multiple Jumps that bring play directly back to you—and only if opponents do not counter!

Endgame Scoring

Lowest total points wins
Zero for Winner
Joker (Red / Black) +50 pts
Ace (All Suits) +20 pts
King (K) +12 pts
Queen (Q) +11 pts
Jack (J) +10 pts
Two (2) & Three (3) +10 pts
Numbers (4 through 10) Face Value (4–10 pts)

Digital Scorepad

Track session scores & penalties

1. Add Players